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Minecraft Ore Placement Height Distribution

Plot exact uniform and trapezoid ore placement probabilities from verified vanilla features, including biome contexts, counts, vein sizes and out-of-world probability.

FreeNo sign-upBrowser-basedJava 1.21.11 data

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How to use

  1. Select an ore placement feature. Inspect the height plot, peak heights, target blocks and biome contexts; export every probability as CSV.
  2. Generate, inspect the full JSON result, then copy or export it. Computation stays in your browser.

Examples

Uniform gold lower placement Y −64 through −48

Each of the 17 sampled heights has probability 1/17.

Lower redstone provider extends below the world

Out-of-world probability is preserved and marked instead of renormalized.

Supported versions & limitations

Verified Java dataset: 1.21.11

  • This is placement-attempt probability, not final ore abundance or a mining yield prediction. Replacement terrain, air exposure, biome rules and large noise veins matter. Large iron/copper noise veins are outside this feature model.

Frequently asked questions

Which assumptions apply to Minecraft Ore Placement Height Distribution?

This is placement-attempt probability, not final ore abundance or a mining yield prediction. Replacement terrain, air exposure, biome rules and large noise veins matter. Large iron/copper noise veins are outside this feature model.

Which game release does this page verify?

Java Edition 1.21.11, with the default nonexperimental vanilla dataset. Other releases and Bedrock require separate verified datasets.

Sources

Facts reviewed 2026-10-12. Supported scope and preview limitations are described above.

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